import { GameCore } from "../../../Base/Class";
import { setClassName } from "../../../Base/Global";
export class AssetInfo extends GameCore.ClassBase {
    public static readonly resourceBundle = "resources"; // 这是一个特殊的bundle，表示获取resource下的资源，resource下的资源也是bundle
    public assetBundleName:string;
    public assetName:string;
}
setClassName(AssetInfo, "AssetInfo")